AI Insights · Timothy · January 2022
Top 5 Music Games on Android in Oceania Q4 2021
Discover the performance trends of the top 5 music games on Android in Oceania during Q4 2021, including weekly downloads, revenue, and active users.
In Q4 2021, the top 5 music games on the Android platform in Oceania showcased interesting trends in weekly downloads, revenue, and active users. The data, provided by Sensor Tower, offers insights into the performance of these popular apps.
Magic Tiles 3 from AMANOTES PTE LTD experienced a significant increase in weekly downloads towards the end of the quarter, peaking at approximately 19K in the last week of December. Its weekly revenue remained relatively stable, ranging between $1.2K and $1.4K, with a notable dip to $82 in the final week of December. The app's weekly active users also showed an upward trend, rising from around 68K at the start of the quarter to over 84K by the end.
Beatstar - Touch Your Music by Space Ape saw a consistent rise in weekly revenue, reaching a high of around $16K in mid-December. Weekly downloads fluctuated, with a notable increase to 9.5K in the week of December 20. The app's weekly active users grew steadily, climbing from approximately 24.8K at the beginning of the quarter to 37K by the end.
Tiles Hop EDM Rush Music Game, also from AMANOTES PTE LTD, maintained a steady weekly download rate, peaking at around 6.9K in the last week of December. Its weekly revenue was relatively low and stable, with minor fluctuations around $80. The app's weekly active users showed a slight increase, ending the quarter at approximately 78K.
Drum Pad Machine - beat maker by Easybrain had a moderate performance in terms of weekly downloads, peaking at around 4.8K in late October. Weekly revenue remained steady around $200, with a slight decrease towards the end of December. Weekly active users saw a rise, reaching approximately 16.9K by the end of the quarter.
Geometry Dash Lite from RobTop Games experienced a substantial increase in weekly downloads in mid-November, peaking at around 5.4K. Although the app did not generate any revenue during this period, it maintained a steady number of weekly active users, rising from around 45K at the start of the quarter to over 55K by the end.
For more detailed insights and data, visit Sensor Tower.